The Unchained Stars
The Tunji People
The Tribes of the Tunji People
Long before the first Sugi colonization ship landed on Ord Cestus, a refugee convoy arrived in the system to refuel at an automated fuel station. The vessels were from an Old Republic world that was experiencing a brutal civil war and carried displaced human civilians being relocated to a planet far in the Outer Rim. It was a politically unpopular move. Three transports with their military escorts docked at the tiny station but the crews of the two military corvettes staged a coup, not willing to return to the prolonged war. They made an offer to the transports; join them in seeking out a new life on Ord Cestus or try to go their own way. All but one ship decided to land.
These landed ships humans built a society in the large, harsh Northern continent for generations. A small settlement arose from the five vessels. While the village was formed from the dismantled vessels a culture of nomadic tribe rose. The tribes wandered the sprawling highlands and high altitude plains, following different types of animals they had domesticated. They soon realized the value of the Thrinx, huge massive creatures that lumbered across the plains. Hunters stalked them wearing large stilts and collected valuable oil from glands that were used for heating fuel.
When settlement began by the Five Families, conflict broke out. The Tunji were declared squatters and illegal settlers, as they had arrived on a world that had already had colonization rights declared. The Jedi ended up brokering a peace treaty between the Tunji and the Council of the Five Kingdoms, allowing the Tunji to remain on their new homeworld while opening up the lucrative northern continent for the Council to use.
Now the Tunji tribes inhabit some of the harshest climate. Many still are nomadic hunters and shepherds, following giant Thrinx herds on hand built airships or stalking small herds of pasture animals on their distinct hunter stilts. Most of the Tunji people have a strained relationship with the rest of Ord Cestus and prefer to stick to their roaming tribes. The Advent allows some form of self-governance but has greatly restricted their hunting grounds as more and more Shepherd Cities wander the continent. The Shepherd Cities complain of “poachers” that harvest their Thrinx oil, small airships that dart around the wandering beasts and are chased off by security forces. Stilt-hunters often hunt the small animals that follow a Thrinx herd. Tunji chieftans complain that Shepherd Cities are encroaching on traditional grazing lands and hunting grounds. Trade between the Shepherd Cities and Tunji bands is common and many Cities will have a caravan of Tunji airships visiting them for supplies or to sell animal products, furs or illegal Thrinx oil.
Some Tunji make a living in the various cities of Ord Cestus. They are usually known as the “Tunji Tinkerers” and often have caravans that travel between cities do metalwork, basic droid repair, traditional healing or trading. Tunjis are often skilled at jury-rigging electronics and mechanical work, often from generations of tending to a family harvest airship that barely runs on shady repulsors. They often are crack shots, hunting with their long-barreled blaster rifles called moradar and talented at riding animals or stalker stilts. Most Tunji live a subsistence lifestyle, hunting herds of grazing animals while keeping flocks of domesticated creatures and gathering from various highland berry shrubs and lichen. Thrinx oil is used as a fuel source for airships, heating and light as well as an ingrident in traditional healing.
Tunji as a human sub-race usually have darker skin with wide, flat noses and often gray or white hair that worn in long, woven locks for both men and women. Men often have facial hair weaved into braids and face marking is very common. Both men and women use special tattooing techniques to place large bands of blue or white markings across their cheeks and brows. Women often have multiple facial piercings. They speak their own cultural dialect known as inupaq.
Family groups are often matriarchal, with the head of a family group called the Mughal. Multiple family groups are linked together in a tribal band usually headed by a patriarch figure. Tribal bands usually roam across large hunting grounds as well as valuable shepherding grounds. Many bands will gather together at the capital of Pyct, one of the few large-scale permanent Tunji settlements.